I’ve decided to move my blog from its current host to WordPress, so please excuse any interruptions as I work through that process. If you are unable to access http://iggepsrealm.com for whatever reason during this process you can still access the site via https://iggepsrealm.wordpress.com. Hopefully the move will occur without any hiccups and all will be well in the world!
Seriously? How is creation of restore disks — an activity WINDOWS itself helps you do for free — copyright infringement? I hate the fact that OEMs have gotten away from deliverying physical restore media with new hardware, and instead are utilizing space on my hard drive for that purpose. For two reason. First, it’s cheap and don’t mistake for a moment that the OEMs are doing it for any other reason than as a means of cost reduction and increased profitibility on their part. But secondly what happens if that hard drive fails. You betcha! You lose your means of restore. Unless of course you make your own restore media, which Windows itself recommends. Microsoft’s action is simply another example of how out of touch they are with reality.
Last week I was focused on the recent Slicing nerf, wanting to determine how bad the possible impact was on me. While I think Bioware definitely toned Slicing down, over all I found I wasn’t as affected as perhaps others were. My credit balance continues to grow between Slicing and daily questing, but I’ve definitely noticed something seems to have adversely occurred in the economy. Admittedly it’s only anecdotal, but many of the various mission types I was able to sell on the Auction House have all but stopped. Now more and more I’m finding I’m actually vendoring most of the missions after trying to sell each a few times. Even with hefty price reductions I don’t sell nearly as many as I had up to this point. And I’m seeing many folks on my server discussing the fact they’re likewise having problems selling some of the mission consumables they had been selling profitably previously.
Although not dramatic, I think the Slicing nerf has caused many players to player more conservatively where there credits are concerned. But underlying that is that most crafted goods that rely on mission consumables simply aren’t worth purchasing. I can’t tell you how many times I’ve seen off handed comments about the fact that there is nothing craftable and purchasable at level 50 that is worth buying. But I can definitely relate from my own experience that even at the lower levels I haven’t purchased a single crafted item and don’t even see the need to do so. There isn’t anything I need that I can’t either get through missions and instances, or via the world emblem venders. Case in point, I was considering leveling Cybertech on an alt but found that virtually everything craftable through the profession is also available off the world emblem venders. Does it make sense to me to spend credits leveling a profession that I know I’ll likely never recoup the costs for, and through which I’ll likely never make a sustainable income? With the exception of Bio-Analysis, the other crafting professions suffer the same issue as Cybertech. Continue reading
If there is one thing I absolutely want Bioware to fix, it is the lack of a Looking For Group (LFG) system in SWTOR. I’ve been trying to run the Foundry for two days now, standing around in the fleet spamming chat and not able to do anything else while I’m doing it. On the occasion when I’ve been able to find groups we never actually got to go because those groups were all lacking healers.
It’s very frustrating, and frankly shameful that SWTOR shipped without a a real system to help players find groups for content they want to run. That includes the heroic missions on planets that I mostly skip now because those are also a terrible pain to find groups for. If there is one thing that will absolutely kill my enthusiasm for this game it’s this issue. I do not find it fun having to stand around spamming a chat channel and I doubt many others do either.
Posted in MMO, SWTOR
Tagged Bioware, LFG, SWTOR
I admit I’m a PVP fanatic. Not really in a one-on-one sense, though I do enjoy that when an opportunity presents. But I do greatly enjoy group PVP, so I’m a big fan of open-world and instanced PVP in small to large group settings. My fondest memory of PVP in any MMO I’ve played remains from my old Star Wars Galaxies days, where I spent countless hours either attacking enemy bases, or defending our own from attack. Those large pitched battles gave life to STAR WARS so naturally PVP was one of the key areas of SWTOR I was most anticipating. I was a bit saddened when I learned open-world PVP would likely be a minority activity, if for no other reason than the sharding that segments and distributes players. Instead, real-world PVP will be small scale 1-on-1 or other random small scale engagements against outposts on a single shard. Sadly it appears Capital city raids are completely out of the picture as players can’t visit the opposite factions capital city.
Instead Bioware opted to focus PVP in instanced battlefields, and opted for a single, combined queue system in which all characters from level 10 to level 50 participate in. On the one hand I suspect one of the design considerations was to minimize PVP queue times by mixing everyone together. Especially in that the battlegrounds are not cross server and therefore very real population issues could arise otherwise. But on the other hand a single combined queue system creates imbalances in PVP that are in no way addressed by the stats bolstering that occurs on lower level characters. Even with stats bolstering lower level characters remain at a disadvantage against higher level characters because they lack the offensive/defensive capabilities, and damage output those higher level characters have. As an example, I watched six lower level characters try to stop a single level 50 who was trying to cap the ball in Huttball last night. Despite CC and six players attacking that level 50 was still able to cross the goal line without other assistance. And to add insult, was able to escape without being killed.
Say what you want about those six players, but that example is as apt an example as any other of the current state of PVP in my observation. During the first few days after release it wasn’t often you would see many level 50’s in matches, but after nearly two weeks level 50’s are commonplace. And level 50 characters, more often than not, determine the outcome of matches. I love the fact that I’m able to PVP at will, with short queue times but hate the fact I often feel so impotent against anyone more than a handful of levels higher than me. It’s a tough issue to crack and one I’m not sure there is an easy answer for, but clearly stats bolstering isn’t enough to make a combined queue system fair to all participants. Especially in a combat system where virtually everyone has CC. For now, simply know that your value as a low level player will be greatest in acting in concert with others against a single target. And that your ability to afflict your will on any level 50 – especially by yourself — is likely to be minimal.
Posted in MMO, SWTOR
Tagged Bioware, PVP, SWTOR
I am absolutely loving the Sith Inquisitor story. I had thought Chapter one was entertaining and engrossing (and so totally unexpected!), but chapter two is turning out to be better yet. I also finally completed the portion of Chapter two today that I was most looking forward to. Well, actually, the only part that I knew was going to happen as I’ve intentionally ignored internet research to find out more than I already know. I’m talking about the acquisition of Ashara Zavros, my latest companion. Ashara, once a Jedi Padawan is now my apprentice!
In so far as Ashara goes, she’s a melee DPS companion, similar to any melee DPS companion. Except of course that she’s swinging Lighsabers instead of a vibro sword. But what I find most interesting about her is her story. Whomever wrote Chapter two did a fantastic job with the breadcrumb quests that unfolded her story. Through a series of easy quests you learn that Ashara is restless, headstrong and more aggressive than a Jedi should be. In short Ashara is prime to be tempted by the Dark Side. And tempt her I did! After killing her Master and another companion Jedi, of course. Continue reading
Between PVP botting and crew skill mission running — particularly Slicing and Treasure Hunting, I knew it wouldn’t be long before we started seeing this in SWTOR. It’s past time to make sure you start thinking about using an authenticator for your account too.